I've been reading an article in RPGfan.com about FFXII's
gambit system. As some of you know, FFXII is NOT in the list of my "top tier" RPG's and i feel that its gambit system is one of the most overrated "innovations" in RPG history.
Here are some things that I would like to point out:
1.) The gambit system creates a DECENT ai. They didn't really make something spectacular, it's just that the AI that controls your party members in other games are a LOT more stupid. I mean, come on..... I want an AI that heals me when i have low hp, use the correct status spells/items, revive me when i get KO'ed. Is that really too much to ask? O_o I'm no programmer, but that sounds REALLY easy to code. Oh, btw, Tales of the Abyss's A.I. is also good. Looks like the gambit system isn't the only decent AI out there.
2.) AI's are more suitable in fast paced (and thus non turnbased) battles where every character is constanty beating something up, or casting something, or is dead. You need AI's because you wont be able to control the characters all at once. Now, in FFXII, it's just a modifed version of the active-time-bar system that is set in active-mode. They could've just turned it into menu based battles and the result will be pretty much the same.
3.) BUT BUT, GAMBIT SYSTEM + NO LOADING SCREENS FOR RANDOM BATTLES = HUGH TIMESAVER!! I dunno, there's just something boring about FFXII's battles. I think it's the combination of boring attack animations, boring casting animations (except for the FEW tiems you use summons/quickenngs, those look cool), repetitve casting of your buffs when you're walking around, and your incredibly boring characters. Oh, about the attack animations, i'm not saying that they need uber-cool moves like in Star Ocean or something, it's just that there's no FLAIR in the way they attack. I mean, they just SWING their swords. After 60 hours of just *watching*, things get pretty boring. Personally, if they wanted to eliminate the loading screens, i would've preferred a Crono Trigger type of system rather than the gambit system for FFXII.
4.) Why in the world should gambits be bought anyway? I mean, can't i just tell balthier: Hey dude, Heal me when my HP is 1/2? or Give me an antidote when i turn purple ok? Noooooo..... Apparently, there's some kind of complex instruction manual on how to do that and you have to buy them for X gil. And why the hell is there 10-line cap in gambits? Me so sorry... You give me too many commands to follow duuuuuuuuuuuh....
5.) What makes the game even more boring is the sucky cast of characters that you have. Balthier is the only person in your group that has ATTITUDE. The others are like BLAH. And what's more? In terms of combat ability, there's pretty much NO difference between the members of your party because of the god-awful
license board. The license board has got to be the most retarded invention in the FF series. That or FF8's draw system. In the end, unless you want to use crappy bows, uber-slow guns, or half-baked lances, everybody will probably be equipping swords and hacking away at enemies. And all of them can cast Curaga.
6.) And don't get me even started with the story...
But then again, FFXII's graphix pretty much trumps any flaws it has in the gameplay department. So i'll still give it a high rating XD